﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace NetHackLib.Monsters
{
    public class Skeleton : Enemies
    {
        string description = "Skeletons are Decayed Versions Of Zombies... Much More Intellegent. Much Faster... Much More Agile... Yet Lack Some Health Issues with less Damage";

        //Assign all the Base Values.... Then in Base Name things that Must Change or be added
        //Level 1  Dungeon By Defualt
        public Skeleton(int Level, double special, string Description, double Intelligence, double Strength, double MaxMana, double AttackSpeed, double BaseDefence, double BaseAvoid, double BaseMaxDamage, double Stamina, double Experience = 15, string Name = "Skeleton", double BaseMinDamage = 1.4, double Dexterity = 1.5, double MovementSpeed = 2.2, double MaxHealth = 35)
        {
            this.description = Description;
        }

    }
}
